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Gamification

Innovative scientific education

One challenge all marketers face is how to engage customers in a relevant and impactful way. Think doctors at large congresses. One can only attract or keep customers engaged at a booth for a while with publication reprints, videos or offering a cup of coffee.

Inspiration can come from the game industry. For a doctors audience, you need to integrate of course relevant medical-scientific content. Two applied gamification examples:

The impact was overwhelming: the number of visiting customers and the length of their engagement at the booth increased multiple times, compared to traditional engagement approaches. The message reminder scores were close to 100%. The main reasons were the high level of the scientific content and the competitive nature of the “educational game”.

As Benjamin Franklin said:

“Tell me and I forget, teach me and I may remember, involve me and I will learn.”

So, as Innovation Leader, I supported the initial “gamification” innovators to experiment. I created support to scale successful gamification innovations to other countries/brands. I shared these examples as inspiration for other innovators who were looking to increase customer engagement, like through gamification ideation.

More reading on this: 10 Amazingly Successful Examples of Gamification and Gamification Examples: the fully comprehensive list 

More blogs like this? Click here: Wim Vandenhouweele

Do you have other examples of innovation-gamification? Please share below!

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